Combat Details

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General Combat Details

- Current max Character Level: 35
- Characters lose 2% EXP on character death.
- On character death, you can drop items in your inventory.
- Each item in your inventory has a 3% chance to drop on character death.
- You can drop more than one item on character death.
- Items that are droped on the ground, or on character death, will not appear to other users for 20 seconds.
- Once items become visible to everyone, the items on the ground disappear after 40 seconds.

You can edit all default game controls via the options menu.👇

[ESC] -> Options -> Edit Controls

 

Character Stat Details

There are two damage types: Physical Damage, and Magic Damage.

- Strength: only applies to Physical Damage. It works to increase your base damage and also to offset a target's Defense stat. The greater your strength stat is, the more base Physical Damage increases. 

- Defense: only applies to Physical Damage. It works to decrease the attacker's Final Damage. The attacker's Physical Damage will be decreased based on your Defense stat. If your Defense stat is equal to the attacker's Strength stat, the attacker's final damage will be reduced by 50%.

- Speed: Increases attack speed and movement speed. To achieve "Max Speed" your Speed stat would need to be 9999. This cannot be increased by Stat Points that you gain when your character level increases. The Speed stat is only increased when your character level increase or from equipped items/buffs.

- Magic: only applies to Magic Damage. It works to increase your base damage and also to offset a target's Defense stat. The greater your strength stat is, the more base Magic Damage increases. 

- Magic DEF: only applies to Magic Damage. It works to decrease the attacker's Final Damage. The attacker's Magic Damage will be decreased based on your Magic DEF stat. If your Magic DEF stat is equal to the attacker's Magic stat, the attacker's final damage will be reduced by 50%.

 

 

Skill Effect Details

There are extra effects to some skill which each have a unique effect on the target.

- Silence: blocks the use of skills / spells.

- Stun: prevents the target from attacking or moving.

- Snare: prevents the target from moving.

- Blind: causes the target to miss attacks.

- Stealth: the target becomes invisible.

- Transform: changes the target's sprite graphic.

- Cleanse: removes all status effects on the character.

- Invulnerable: makes the target invinsible (doesn't recieve any damage counters)

- Shield: adds overflowing health points to the target's health bar; e.i. it creates a shield that must be destroyed in order for HP to be damaged. It disappears after the effect's duration.

 - Sleep: same as snare, but shows the word "Sleep" on the screen.

- Onhit: ? (onhit: this indicates that if for example you are doing a spell of healing or damage of time, here it indicates the time between attack and attack or healing and healing.)???
Tuant: it creates noise to attract enimies towards you.

 

 

Party Details

- Party members share loot, EXP, and common events!
- EXP & common event share range: 14 tiles
- Max of 3 party members total.

 

 

EXP System Details

The EXP system will flux depending on Character Level vs. Monster Level.

- If Character Level value is at least 10% lesser than the Monster's level, the character earns bonus EXP. 
- If Character Level value is within 10% of the Monster's level, the character earns full Base EXP. 
- If Character Level value is at least 10% greater than the Monster's level, the character earns a reduced EXP amount.
- EXP amounts flux between 110% (bonus), 100% (base), 80%, 50%, down to a minimum of 20% EXP. 
- If in a party, the monster's killer gains their normal amount of EXP. All Party Members in range will gain 1/4 of the EXP each individual would have earned if they were the killer. (For example: if a character earns 100 EXP from killing a Spider by themself, then they would earn 25 EXP when any character in their party kills a Spider monster.)

*note: EXP gain doesn't flex in certain game systems.

 

 

PVP Details

There is a PVP System and dedicated areas that PVP can be held.

- There is a PVP area located at the west gate of Scepia's city.
- You must be at least level 8 to enter the area.
- A warning message will appear on your screen when you are about to enter the area.

- Normal character death conditions apply if you die in the PVP area (items will drop on death).
- When you kill another player, your character's PK Count will increase.
- To exit the pvp area, you have to go around the fence to the portal.

- You can clear your PK Count for x10,000 Zen by talking with the Arena Guard.
- When you clear your PK Count, you will earn PK Tokens based on your current PK Count.

- PK Tokens can be used to buy various items in the PK Shop.
- Talk to the Arena Guard to open the PK Shop.

PK Shop Items:

- Large HP Potion: 1 token
- Attack Scroll: 3 tokens
- Skill Scroll: 3 tokens
- Defense Scroll: 3 tokens
- Magic Resist Scroll: 3 tokens
- Speed Scroll: 4 tokens
- Rare Item Ticket: 100 tokens

 

[this page was last updated on Sept. 22 2022 - "Alpha 1.10"]