Planned character classes and planned adjustments of existing character classes.
Character Artwork Renewal v1.14
Complete
Update the character appearance artwork.
Create character skin system.
Add ability to change character skin/appearance in-game.
Paladin Rework v1.14
Planned
Make the Paladin more versatile with skills/spells that cause magic damage.
Add more recovery spells and buff spells.
Add recovery / buff spells that can be casted on other players.
Sorcerer Rework v1.14
Planned
Make the Sorcerer have more AOE type of spells.
Berserker v1.15
Planned
High damage character class that uses 2-handed weapons to deal physical damage.
Combat Items
Planned combat items and planned adjustments of existing combat items.
Equipment Artwork Renewal v1.14
Complete
Update all existing combat items to have new names and new artwork.
Combat Item Stat Adjustments v1.14
In Progress
Adjust the stats of all existing combat items to fit new progression formula.
Lv22 Armor Sets v1.14
In Progress
Paladin class: Iron set.
Sorcerer class: Osseous set.
Additional Equipment (Lv1 ~ Lv22) v1.14
Planned
Paladin class weapons: Wood Dagger, Dirk, Arondite, Purifier, Bludgeon, Legacy Sword.
Sorcerer class weapons: Wood Wand, Gemmed Wand, Celestial Wand, Gelid Wand, Blessed Scepter, Eclipse Staff.
Multi-class equipment items: Leather Cap, Plated Cap, Leather Torso, Iron Torso, Leather Chaps, Iron Chaps, Leather Vambs, Iron Vambs, Leather Shoes, Iron Shoes.
Shield items: Glory Shield, Solarward.
Planned combat NPCs and planned adjustments of existing combat NPCs.
Animals v1.14
Planned
Lesser the amount of 'monster' spawns in the general overworld of Scepia.
Add more animal combat NPCs: Wold, Grey Wolf, Bear.
Arakhora Combat NPCs v1.15
Planned
Add new combat NPCs: Giant Bug, Dire Wolf, Corrupt Soul, Lizard Warrior, Stone Giant
Maps & Locations
Planned map ideas and other planned major game locations.
Goblin Cave v1.14
Planned
Goblin Cave is a huge cave inhabited by goblins. They must be up to something!
Arakhora v1.15
Planned
Arakhora is located to the west of the Scepia map.
Deadman Pass v1.16
Planned
Deadman Pass is a dangerous mountain pass located north of Scepia.
"No Risk" PVP Zone v2.01
Planned
A PVP Zone where player do not lose items on death, just for fun! (Unfortunately delayed due to game engine issues)
Mini-games
Planned minigames that players can participate in, and planned adjustments to existing mini-games.
Gold Monster Lair Renewal v1.14
Planned
Complete rework of the mini-game.
The lair will be converted into one continuous dungeon.
You must progress through each lair in progressing order, rather than picking which lair you want to enter.
Resources & Harvesting
Planned resources that can be gathered through harvesting.
Plants & Crops v1.14
Complete
Convert plants that appear as foliage to be harvestable resources.
Add crops that can be harvested with a Shovel tool item.
Fishing v1.14
Planned
Add fishing spots that can be harvested with a Fishing Net.
Woodcutting & Mining v1.15
Planned
Add tools to be able to harvest trees.
Add tools to be able to harvest minerals.
Balance resource locations.
Account Management
A planned account management system that allows the ability to manage your account from the website.
Character Management v1.15
Planned
Ability to see your character status, see your bank and inventory, see your kill count variables, assign unused stat points, and more.
Instant Webshop Delivery v1.15
Planned
Once we introduce an account management system, webshop purchases will be delivered instantly to your character's inventory!
Inventory/Bank Debug v1.15
Planned
Add a way for players to delete items from their inventory / bank from the website. This will solve the issue where players will occasionally get a bugged bank slot or inventory slot.