Combat Details...
The current maximum character level is 35. (This will increase as the game updated.)
Default combat controls...
- You can move around with the arrow keys, or with [W] [A] [S] [D].
- You can attack monsters with [Left-click] or pressing the [E] key.
- You can block attacks when you have a shield equipped with [Right-click] or pressing the [Q] key.
- You can quickly use character skills and items from your inventory by pressing the numerical keys [0] ~ [9].
- To assign a skill or item to a hot-key, you can simply drag and drop the skill icon or the item icon to the desired hot-key slot at the top of the game screen.
- Some skills require a target in order to be casted. You can target monsters by hovering the mouse over them and using [Left-click], or by pressing the [Tab] key.
- There is a setting in the game options that can be toggled to automatically turn your character towards a targeted monster. (highly recommended!)
(You can edit all default game controls via the options menu.)
About character death...
- EXP decreases by 2% on death.
- Items have a 3% chance to drop on death.
- You can drop more than one item on death.
About items dropped to the ground...
- Dropped items will not appear to other players for 20 seconds.
- Once a dropped item is visible to other players, it will disappear after 40 seconds.
About character levels...
- When you kill monsters, or complete certain game activities (like quests), you'll gain EXP.
- Your character level will increase after gaining a certain amount of EXP.
- You can see how much EXP you need to level up by checking the 'EXP bar' the very top of the game screen.
- When your character level increases, your HP and MP increase, and your character's stats increase by a certain amount depending on your character class. You'll also earn 5 additional stat points which you can freely assign to either Strength, Magic, Defense, or Magic Defense stat.
About character stats...
There are three damage types: physical damage, magic damage, and true damage...- Strength increases your character's physical damage.
- Defense decreases incoming physical damage.
- Magic increases your character's magic damage.
- Magic Defense decreases incoming magic damage.
- Speed increases attack speed and movement speed. This stat cannot be increased with stat points that are earned when your character level increases. The speed stat only increases by a certain amount when your character level increases, from certain equipped items, or from buffs.
About special skill effects...
There are special extra effects that certain combat skills can cause...- Silence: prevents the use of skills / spells.
- Stun: prevents the target from attacking or moving.
- Snare: prevents the target from moving.
- Blind: causes the target to miss attacks.
- Stealth: the target becomes invisible.
- Transform: changes the target's sprite graphic.
- Cleanse: removes all status effects on the character.
- Invulnerable: makes the target invinsible (doesn't recieve any damage counters)
- Shield: creates a shield over the character's HP. When an enemy attacks, the shield will take damage rather than decreasing HP. Shields can only take a certain amount of damage before it is destroyed, and shields will disappear after a certain amount of time.
- Sleep: same as stun, but shows the word "Sleep" on the screen.
- Onhit: when used on a target, the effects of the skill would occur the next time the player is hit.
- Tuant: it intimidates enemies to attract them towards you.
About EXP earned from killing monsters...
The EXP gained from killing monsters fluctuates depending on your character level vs. the level of the monster that is killed.- If your character level is 10% less than the monster's level, you'll earn bonus EXP.
- If your character level is within 10% of the monster's level, you'll earn normal EXP.
- If your character level is 10% greater than the monster's level, you'll earn a reduced amount of EXP.
- EXP gain fluctuates between 110% (bonus), 100% (base), 80%, 50%, and down to a minimum of 20% EXP.
- If in a party, the monster's killer gains their normal amount of EXP. All Party Members in range will gain 1/4 of the EXP each individual would have earned if they were the killer. (For example: if a character earns 100 EXP from killing a Spider by themself, then they would earn 25 EXP when any character in their party kills a Spider monster.)
- EXP gain doesn't fluctuate in certain game scenarios, like mini-games.
About forming a party with other players...
You can form a party with other players to share loot and EXP!- Up to 3 players can be in a party together.
- When a monster is killed, the loot immediately appears for all party members.
- EXP is shared if party members are within 12 tiles from each other.
- You can send a request to form a party with another player by targetting them, and then clicking the 'Party' button in the target window.
About player vs player combat (PVP)...
There is a dedicated area that PVP can be held...- You can enter via town warp portal.
- There is a small safe area where you cannot do PVP.
- If you die from another player, you can drop items on death.
- If someone is killed, their items dropped on death can only be seen by the killer until item ownership ends.
[this page was last updated on September 24 2024]